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Starcraft 2 Gameplay Panel Quick Summary

By saggo Sat, 08/22/2009 - 15:38

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70 votes

The Starcraft 2 Gameplay panel has just finished, and here is a quick summary of what the panel talked about. The panel includes gameplay issues, missions, planets and maps.

 

Gameplay issues

 

  • Mission design
  • Better briefing room
  • Story drives the action
  • More than "Build and Attack"
  • Story based challenges
  • New game play that is specific to the mission

 

 

What they will try to integrate from Warcraft 3

 

  • Integrated story
  • Each battle is a mini-game
  • Each mini-game is unique

 

 

 

Starcraft 2 will feature

 

  • More story
  • Deeper characters
  • More choices
  • Unique missions

 

 

Planet Redstone

Mission: Mine your own business

 

  • At the planet "red stone"
  • Hostile enviroment - like lava or other danguers
  • New way to win - greed
  • Play "chicken"

 

 

Redstone in the editor

 

  • 2 distinct cliff types
  • New water tools
  • New lighting tools
  • Showed video of the Redstone

 

Agria

Mission: The evacuation of Agria (inside Starcraft 2 tryout edition at Blizzcon 2009)

 

  • Zerg invasion
  • You choose how to win

 

 

Agria in the editor

 

  • Alpha Texture bleeding
  • Hard tiles (road)
  • Terrain foliage
  • Shows a video of agria

 

 

Mods

 

Fan made games

 

  • Defense of the ancients
  • Tower defense
  • Footman frenzy
  • RPG maps
  • First person shooter style
  • Underground enviroment
  • Make fly games

 

 

 

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